This is an occasional blog where I write about teaching, technology, and that I occasionally invite others to do the same when I am teaching the AL 881 Teaching with Technology course at MSU.
Tuesday, August 14, 2012
Book Review
This book is used at Michigan State for ROM 803: Current Approaches to Romance Language Instruction. I believe that they've been using the book for a few years now but I just recently took ROM 803 in the Fall of 2011, which was coincidentally the same semester when Bill VanPatten came to MSU and took over as professor of the course. The book is what some might call a "methods textbook" but I think Professor VanPatten thinks of it as more of an anti-methods book. The goal of this book is to pull language teaching back from the abyss of drilling and teachers telling you to that it's okay to make things up as long as respond to their questions in Spanish.
I have made subtle references to "Communicative Language Teaching" throughout our course. The book sets out to correct the errors in the ways of modern language instruction. It reinforces the need to spend time working with written texts before ever expecting learners to compose in the language, similarly to how you would never ask a first grader to begin writing short stories the same week they began learning to read, something I think I've touched on in a previous blog entry.
Another example, one of my classroom learning goals was to "focus on communication of information rather than on accuracy of language use". Well, that idea comes from this book. Instead of the ideology some teachers have where it doesn't matter what you say as long as you say it in Spanish, this book promotes just the opposite. The main goal of an SLA classroom should be to effectively communicate information. I'll work backward to explain this better.
Think back to my presentation at our symposium. In my presentation of my family tree, the most important aspect, the thing that the students were quizzed on at the beginning of the next class period, was actually remembering the names of my family members. The goal of my presentation was to effectively communicate the information about my family to my students. I did this through periodic comprehension checks, stopping to run through the whole family each time before adding a new branch to the tree. Now, in a non-communicative language taught classroom, imagine that students would get a list of new vocabulary covering family members. The "say whatever you want as long as you say it in Spanish" teacher may ask a student what his mom's name is and he could say "my mom's name is Helen" and she wouldn't care if that really was his mom's name or not and maybe he didn't even know what he said, all he knows is that he assigned a name to a noun. Nothing anyone says in that classroom has any value. A student in my classroom would actually be making a tie between a name and a noun, especially once they catch on to the fact that I will give them quizzes to reinforce their comprehension (comprehension quizzes, don't act surprised when I tell you that they're something I picked up from this book). Honestly though, a month after I give my family tree presentation, my students still remember the names of my family members. Focusing on meaning helps make meaningful connections.
The book also focuses on having all activities in a unit be building toward one big final goal, or one final activity. No minute of class time is ever wasted on an activity that isn't working toward the big picture. Anyway, the book doesn't specifically pertain to teaching with technology but the methodology here is very important to any SLA classroom, technologically enhanced or not. This book has helped me apply what I'm learning about using technology in the classroom from our current class into my current pedagogy. Even using the same materials, and mediums, me and that hypothetical aforementioned teacher could have different end results because of our differing values of communication versus production.
Wednesday, June 27, 2012
Review of "Online Education Forum" by Dykman and Davis
Dykman, Charlene A., PhD., and Charles K. Davis PhD. "Online Education Forum: Part Two - Teaching Online Versus Teaching Conventionally." Journal of Information Systems Education 19.2 (2008): 157-64. ABI/INFORM Complete; ProQuest Research Library. Web. 27 June 2012.
This paper is truly worth a read, it is fairly short, but truly packed with essential information for instructors using the online format. It is the middle of three papers published by the Journal of Information Systems Education from the “Online Education Forum”. The result of extensive research brought out many of the key components that are needed for successful use of online education. Among these are many concepts that are quite different that what is considered normal pedagogy for traditional classes.
1) Clear Organization- encouraging students to “explore” doesn’t work as well online. In a face-to-face environment the instructor can watch for signs of frustration in the students and be able to give guidance as needed. In the online environment, very defined and clear objectives are needed to ensure that students know precisely what is expected of them.
2) Coaching- the instructor needs to communicate not just in the new format, but spend extra effort to build relationships with the students. Just waiting for the students to initiate all contact, according to this research, is not sufficient. The professor should take initiative and provide constant feedback to continually coach and encourage the students. This is quite different from many pedagogies, even the idea of scaffolding and vanishing. Because of the lack of face-to-face interaction with the student, the instructor cannot easily adjust to the student’s growing changes in ability. Instead coursework has to be carefully designed before the class starts, changes midway are often misunderstood and can lead to confusion. Which leads to the next point-
3) Consistency- All the various aspects of an online course should be designed to provide an atmosphere of consistency, quality and caring. The instructor can set the standards for discussion and involvement.
I found this paper extremely helpful in planning my class material. It is easy to want to plan a program that is full of “bells and whistles” to impress my peers with how much I know about technology, but if I truly care about the students and I want to provide a platform where they can truly learn something, I need to take these principles to heart.
Overall, I found more packed into this journal article than many books that I’ve read about teaching in the digital environment. Also, I thought it was interesting that one of the authors, Dr. Dykman got her MA from Michigan State and went on to get a PhD and MBA in Management Information Systems (very close to what I am doing right now-- the Master’s part that is).
Monday, June 11, 2012
Book Review
Saturday, June 9, 2012
Teaching Online
Susan Ko / Steve Rossen
- Paperback: 472 pages
- Publisher: Routledge; 3 edition (March 12, 2010)
- Language: English
- ISBN-10: 0415997267
- ISBN-13: 978-0415997263
Wednesday, July 27, 2011
Digital Writing Research (Part Two): Book Review
Worlds of Warcraft and Community: a review of _My Life as a Night Elf Prince_
These images - the stereotypes we often associate with serious gamers, especially those who play WoW - are not only debunked in Bonnie Nardi's book My Life as a Night Elf Priest: an anthropological account of World of Warcraft, they're totally supplanted. Instead of the lonely nerd, Nardi's book paints WoW as a vibrant, diverse space with as many happy couples and burgeoning professionals as maladjus

Nardi's account is based on her months of playing the game, and the successes of this book are many, especially for those interested in "new means of forming and sustaining human relationships and collaborations through digital technology" (5).
That an anthropologist is able to compile a book length work on a digital environment is evidence alone that our social worlds are changing. Digital environments are robust, complex and fertile, and Nardi documents how WoW is successful in creating one of the largest online communities on the planet.
As an aspiring teacher, one with aims of teaching in both the real and digital worlds, Nardi's account is as inspiring as it is informative. More than just debunking classic stereotypes, Nardi's ethnography lays bare how a "stimulating visual environment" can not only sustain but create communities. Using activity theory and the work of John Dewey, Nardi chronicles how a central artifact - in this case software - creates an aesthetic experience shared by diverse peoples worldwide. Her account blends her own personal experiences with those of her guildmates and other WoWers, and what results is a glimpse into the possibilities of digital communities and video games as spaces where diverse people doing diverse things come together under one digital roof.
First and foremost, Nardi succinctly and thoroughly introduces what she calls a “new medium:” video games. Characterizing them as performative (not in the Judith Butler sense, but in the Tiger Woods sense), immersive (but not necessarily addictive), and beautiful, Nardi develops an argument that WoW builds a sustainable community through its software.
Nardi's account turned my previous assumption about videos games on its head. In the past I thought of video games as simply a "fun" platform for educational activities. With bright colors, interesting graphics and enticing game play, I saw video games as being deployed to make the most menial tasks in education more fun (e.g. multiplication tables, grammar, etc.). What we see as we trace Nardi's narrative is a much more complex and nuanced view of video games, one that affords some important educational concepts and strategies.
Video games become much more than a way of making menial tasks fun - though they are capable of just that; they also become places that facilitate the making and managing of community. Video games (WoW in particular) motivate people to accomplish tasks and create relationships, resulting in the well known “passion” of WoWers (41). Like many human activities, WoW entices its participants to continue playing by dangling a carrot in front their mouth. But that's not all. More than just a linear quest for lunch, WoW uses its expansive, social world and rewards to keep players playing.
In this way, WoW possesses the powerful ability to motivate performance, an ability largely attributable to WoW's rules and paratemers which allow users to interact within Raessen's activity hierarchy of interpretation, reconfiguration and construction. It's in this hierarchy that users first familiarize themselves with the rules (either through the game's built-in tutorials or through the help of other players), configure their world from existing objects and possibilities, and then, if they're savvy and willing, construct things they want/need to make their experience better.
Nardi’s depiction of WoW clearly illustrates what this hierarchy looks like in real-time, and her illustration uses heavy doses of legitimate peripheral participation and peer scaffolding. Here’s an example: users generally start out as “noobs” -- more on this phrasing later -- and as they slowly gain their bearings become more and more acclimated with the interworkings of WoW. Over time, as their literacy of the game increases, they learn how to manipulate the game and its interface to fit their needs, sometimes revealing holes or problems along the way. This process, however, does not happen alone, rendering that initial image of the lonely high schooler too busy to eat untrue. Instead, communities large and small, planned and haphazard, help each other through the various stages of interaction. Message boards, guilds, personal websites all invite and host player-to-player interaction and activity. What results is new knowledge and a more enjoyable experience for those participating in the activity.
Nardi’s account also demonstrates how members of seemingly disparate communities can be soldered together if there’s a hot enough heat source: in this case, game play. Nardi and others describe this phenomenon as the “magic circle,” wherein an experience can only be fully understood by those who are involved in it, which is the theoretical answer to the question: Why in the world do you play that silly game for hours? Players enter this magic circle - this escape from the real world - and simultaneously enter an experience that only other players can relate to, which again creates a sense of community between players.
A byproduct of this magic circle community is the WoW vernacular that rears its head early and often in Nardi's work. Immersed in the world of the game, players create their own short-hand language that allows them to communicate with others who are equally immersed. In this way, players, because of the software-created-community devise their own discourse to describe various phenomena in the game (e.g. new players [noobs], reaching a new level [leveling], or being brought back to life by fellow players [resing]).
One of Nardi’s most interesting points is her comparison between WoW and SecondLife which are often spoke of in the same breath. Nardi describes how the built-in rules of each software largely dictate the types of interactions that occur. SecondLife, owned by Linden Labs, is, for lack of a better term, a free-for-all. Users are allowed and encouraged to build new spaces and content for the game and there’s generally an “anything goes” frame of mind; hence, SL is viewed as a sort of ideal world where social norms are vacated, yielding super-sexualized people, places and things. WoW, on the other hand, is very selective and restrictive about what happens. Equally expansive, WoW is considerably less democratic in the way that the software is maintained. But this isn’t a problem, according to Nardi, who speculates that WoW’s presence in so many distinct cultures might make it impossible to keep every member happy: another important lesson for teachers working in the digital realm, I’d say.
More than anything, Nardi’s account lays bare how important moderation (i.e. moderating content, rules, etc.) and community are in creating an engaging artifact. Though her access to WoW’s parent company Blizzard was non-existent, she makes a pretty strong argument that they pull the right strings, a fact that’s materially supported by the millions of world-wide members. The major takeaway of this book is that digital spaces (and video games), when calibrated correctly and designed intelligently, can cast a much wider net than previously envisioned. Nardi’s demographic and ethnographic data suggest that most people can benefit from the sorts of community building that happens in WoW, it’s just a matter of creating a space where it's not only possible, but encouraged.
However, because this is an anthropological account, not all of the book is germane to teaching. Later sections deal with phenomena generally outside of that scope like addiction, but still provide interesting reading.
Digital Writing Research (Part One): Book Summary

Tuesday, July 26, 2011
Book Review: “Teaching English Language Learners Through Technology” by Tony Erben, Ruth Ban and Martha Castaneda

I chose this text out of all the results that came up after an Amazon search for “teaching for language justice, technology.” This text appears to be designed for instructors in K-12 settings who are struggling to help ELL’s learn content- area curriculum as well as English, with technology being the tool to assist these students in engaging in the learning process.
The first section of the text, “Not All ELL”s are the Same,” reminds the reader that even though the title of the book suggests that this text generalizes the experience of English Language Learners, it does not and neither should teachers. The authors also provide several vignettes about ELL’s. The subsection titled “stages of cultural adjustment” was incredibly useful because knowing the stages and which stage a particular ELL student is in can dramatically effect the interaction of the student with the particular technology you are attempting to utilize. This can certainly facilitate technology choices. The stages of cultural adjustment are:
- Honeymoon stage
- Hostility stage
- Home stage
- Assimilation stage
- Re-entry shock stage
The rest of the book follows in this fashion, integrating second-language acquisition theory with technology use in the classroom. It is most certainly William Labov meets twitter, with a pinch of pedagogical theory.
Section 3.2, titled, “E-Creation Tools and Self-Made Computer –Based Resources: Getting ELL’s to Play and be Creative With Language” was an important section for understanding how to engage ELL’s in playing with language. This section highlights specific software and web-based programs for teachers to use. It covers everything from a subsection titled, “Presentation Software; PowerPoint” to a program I had never heard of called Hot Potatoes. I’m not sure if this is because Hot Potatoes is an older technology, or if it is one that specifically helps ELL’s, but it is useful to learn about technologies that can help students whose first language is not English.
The rest of the third chapter has tools for improving reading/writing literacies (wikis, writeboard, blogs, webquests), E-assessment (less applicable for writing instructors).
At the end of the text is a long Resources list, which provides the teacher with several places to go when attempting to resolve an issue, organize an online activity, or explore new innovations in technology and in technological pedagogy. The Resource section is not comprehensive, but it provides several new tools that I had not previously been exposed to.
This text would be useful for instructors who are teaching online or hybrid courses who have English language learners in their classes. Although this book has activities, tools and instruction for the K-12 setting, I think that there are several applications for freshman composition, particularly for our course that is often dominated by English language learners, Preparation for College Writing.
Sunday, July 17, 2011
Socialnomics Book Review

I recently read a book titled “Socialnomics” by Erik Qualman which says in its title that he shows how social media transforms the way we live and do business.
I first want to give you some background on Erik who is a Spartan Alumni, played basketball for coach Izzo and is an all around great guy. I have been fortunate to work with Erik as an alum and also met him at Tedx Lansing event where he spoke on his books. He is currently travelling the country and the world speaking to many businesses and individuals about his books and how social media is affecting our lives.
This book has so many great features in it but I want to point out the things that jumped out at me. In Chapter 4 he wrote about Obama’s Success driven by Social Media. He spoke about the success through social media and campaigning to the youth about change and also using social media in a time when budgets were very tight. He also spoke of a very smart thing that Obama did during his campaign fundraising which was taking $5 to $10 donations but with very large volume through social media. Obama had 92 percent of his donations were in sums of less than $100. This chapter jumped out at me because I remember when Obama’s campaign contacted me and asked about interns. I obviously helped and would have helped any other presidential candidate with their interns but I was never contacted. This showed me that Obama hired some excellent individuals on his campaign who knew where to go and who to speak with.
Another chapter that caught my eye was chapter 7 which was titled Winners and Losers in a 140 Character World. He talks a lot in this chapter about ESPN and how they were in front of the line when it came to Twitter, micro blogging, and podcasts. He even stated a question that said, "Does ESPN have ESP?"
He also wrote about everyone wanting their 15 minutes of fame, which is very true in the social media world. If you spend so much time in this 140 character world like I do, you can see people that are saying things just to say them and most people would respond with “who cares” but more and more people are joining every day and the push with social media goes on. Qualman states that people are wanting to hear on Twitter what celebrities are up to so you will see a huge follow base but it is not just because Twitter, but because they already had this fan base. He talks about the normal people like you and me and if we have 1500 followers, are people really listening? Qualman argues that most are not.
I would have to slightly disagree with Qualman here because most, if not all, of the people following you or the people you follow are following for a reason and if they do not want to hear what you say then they can unfollow. I understand that one person cannot see 1500-2000 posts at a time and that is what I think he is getting to.
Living in this 140 character world has been both exciting and crazy at the same time and I love the changes and additions that I see every day. It seemed like such a fast change and I wonder what the next 5 years will bring us.
I did want to share a video of Erik Qualmans that many have you I am sure have seen: