Showing posts with label Book Review. Show all posts
Showing posts with label Book Review. Show all posts

Tuesday, August 14, 2012

Book Review

Making Communicative Language Teaching Happen by James F. Lee and Bill VanPatten.

This book is used at Michigan State for ROM 803: Current Approaches to Romance Language Instruction. I believe that they've been using the book for a few years now but I just recently took ROM 803 in the Fall of 2011, which was coincidentally the same semester when Bill VanPatten came to MSU and took over as professor of the course. The book is what some might call a "methods textbook" but I think Professor VanPatten thinks of it as more of an anti-methods book. The goal of this book is to pull language teaching back from the abyss of drilling and teachers telling you to that it's okay to make things up as long as respond to their questions in Spanish.

I have made subtle references to "Communicative Language Teaching" throughout our course. The book sets out to correct the errors in the ways of modern language instruction. It reinforces the need to spend time working with written texts before ever expecting learners to compose in the language, similarly to how you would never ask a first grader to begin writing short stories the same week they began learning to read, something I think I've touched on in a previous blog entry.

Another example, one of my classroom learning goals was to "focus on communication of information rather than on accuracy of language use". Well, that idea comes from this book. Instead of the ideology some teachers have where it doesn't matter what you say as long as you say it in Spanish, this book promotes just the opposite. The main goal of an SLA classroom should be to effectively communicate information. I'll work backward to explain this better.

Think back to my presentation at our symposium. In my presentation of my family tree, the most important aspect, the thing that the students were quizzed on at the beginning of the next class period, was actually remembering the names of my family members. The goal of my presentation was to effectively communicate the information about my family to my students. I did this through periodic comprehension checks, stopping to run through the whole family each time before adding a new branch to the tree. Now, in a non-communicative language taught classroom, imagine that students would get a list of new vocabulary covering family members. The "say whatever you want as long as you say it in Spanish" teacher may ask a student what his mom's name is and he could say "my mom's name is Helen" and she wouldn't care if that really was his mom's name or not and maybe he didn't even know what he said, all he knows is that he assigned a name to a noun. Nothing anyone says in that classroom has any value. A student in my classroom would actually be making a tie between a name and a noun, especially once they catch on to the fact that I will give them quizzes to reinforce their comprehension (comprehension quizzes, don't act surprised when I tell you that they're something I picked up from this book). Honestly though, a month after I give my family tree presentation, my students still remember the names of my family members. Focusing on meaning helps make meaningful connections.

The book also focuses on having all activities in a unit be building toward one big final goal, or one final activity. No minute of class time is ever wasted on an activity that isn't working toward the big picture. Anyway, the book doesn't specifically pertain to teaching with technology but the methodology here is very important to any SLA classroom, technologically enhanced or not. This book has helped me apply what I'm learning about using technology in the classroom from our current class into my current pedagogy. Even using the same materials, and mediums, me and that hypothetical aforementioned teacher could have different end results because of our differing values of communication versus production.

Wednesday, June 27, 2012

Review of "Online Education Forum" by Dykman and Davis



Dykman, Charlene A., PhD., and Charles K. Davis PhD. "Online Education Forum: Part Two - Teaching Online Versus Teaching Conventionally." Journal of Information Systems Education 19.2 (2008): 157-64. ABI/INFORM Complete; ProQuest Research Library. Web. 27 June 2012.  

This paper is truly worth a read, it is fairly short, but truly packed with essential information for instructors using the online format.  It is the middle of three papers published by the Journal of Information Systems Education from the “Online Education Forum”.   The result of extensive research brought out many of the key components that are needed for successful use of online education.  Among these are many concepts that are quite different that what is considered normal pedagogy for traditional classes.

1) Clear Organization- encouraging students to “explore” doesn’t work as well online.  In a face-to-face environment the instructor can watch for signs of frustration in the students and be able to give guidance as needed. In the online environment, very defined and clear objectives are needed to ensure that students know precisely what is expected of them.

2) Coaching- the instructor needs to communicate not just in the new format, but spend extra effort to build relationships with the students.  Just waiting for the students to initiate all contact, according to this research, is not sufficient.  The professor should take initiative and provide constant feedback to continually coach and encourage the students.  This is quite different from many pedagogies, even the idea of scaffolding and vanishing.  Because of the lack of face-to-face interaction with the student, the instructor cannot easily adjust to the student’s growing changes in ability.  Instead coursework has to be carefully designed before the class starts, changes midway are often misunderstood and can lead to confusion. Which leads to the next point-

3) Consistency- All the various aspects of an online course should be designed to provide an atmosphere of consistency, quality and caring.  The instructor can set the standards for discussion and involvement. 

I found this paper extremely helpful in planning my class material.  It is easy to want to plan a program that is full of “bells and whistles” to impress my peers with how much I know about technology, but if I truly care about the students and I want to provide a platform where they can truly learn something, I need to take these principles to heart. 

Overall, I found more packed into this journal article than many books that I’ve read about teaching in the digital environment. Also, I thought it was interesting that one of the authors, Dr. Dykman got her MA from Michigan State and went on to get a PhD and MBA in Management Information Systems (very close to what I am doing right now-- the Master’s part that is).

Monday, June 11, 2012

Book Review

After mulling a bit over possible pedagogical influences I returned to an annotation I'd dug up in anticipation of our article / book review assignment.  Although the annotation was not something I wanted to use for the assignment, it turns out that this work I looked at years ago seems to echo through the goals I have for my teaching.  I've updated it with this current context in mind.

Kres. G. & Van Leeuwen, T. (2001). Multimodal discourse: The modes and media of
contemporary communication. New York, NY: Oxford
Kress and Van Leeuwen (2001) follow much of their previous work with visuals and other means of meaning making modes with a specific focus on the multiplicity of media available for present day communication in modern countries.  Their discussion focuses on four core components of communication: discourse, design, production, and distribution.  They describe discourse as a “social construct of knowledge” (p. 24).  Design they see as connecting content and expression, while also seeing it as the “conceptual side of expression” and the “expression side of concept” (p. 5).  Production they refer to as “the communicating use of media, of material resources” (p. 66).  Distribution they see as adding to meaning while facilitating preservation and distribution (p. 7).  They outline these components of communication and provide chapter long discussions with a variety of clear examples of each.  Each of their descriptions offer more fully developed explanations through the multiple examples.  Though their work is not geared toward provide a specific framework for analyzing these elements, they do intend to show how all the elements are available as a part of contemporary communication in modern countries.
Within their production section Kress and Van Leeuwen (2001) identify a concept they call “experiential meaning potential” (p. 77).  This concept can be understood as referring to the possibility that exists in the variety of communicative modes (text, visuals, sound etc.) for creating or experiencing meaning.  Much of my teaching takes advantage of this principle around a traditional classroom focus on texts.  However, I still hope to push myself to engage students with the other modes more fully - beginning with my course project to prepare a new approach for teaching English 101 online this coming fall.  I'm thinking specifically here of the readings that connect some of the technologies students may be using (Tumblr, Twitter, etc.) to purposeful classroom use.  I think bringing "experiential meaning potential" to the forefront could be a useful way to help students critically engage with writing technologies (Kress and Van Leeuwen p.77).

Saturday, June 9, 2012

Teaching Online

Teaching Online
Susan Ko / Steve Rossen




  • Paperback: 472 pages
  • Publisher:  Routledge; 3 edition (March 12, 2010)
  • Language:  English
  • ISBN-10:  0415997267
  • ISBN-13:  978-0415997263

I first encountered this book in 2004 when I took my first teaching online course. 
Why I would recommend it for a teaching with technology course is that it goes through some common but oft forgotten sensible issues that I feel applies to not only teaching in an online environment but also using technological tools.

Presentation, dynamics, compatibility, instructions for use -  the "oh yea" things that we have been trained to do or have learned to do through experience.

On top of it- the book is an easy read, not just that it's rather short but the tone, language and pacing means you can skim through items you know and then read for content the things that you need to pay attention to. 

The one section that I don't care for is the Group Forming section- this is a personal bias after having taught online for a while.  My suggestion for online group forming in this - group students who have the same grades together. This is especially important in online classes- I know there are teachers who swear by the "The A student will help the D student succeed".  No.
The D student will frustrate the crap out of the A student and the A student will do all the work.
In online environments- your A students will be apparent by week 2 or 3, they are the ones to post early and often in the chat room and post assignments early as well.  Putting them together in a group means they will communicate and get the work done easily.  The D students will expect to be in a mixed group, wait until the last minute to communicate with anyone and the whole group will freak out on each other.
This is not a guess- I have taught over  40 online classes and divided group work this was for 35 of them- it works well. 

Otherwise this book is practical, like the name says.  It walks through ideas, concepts, transferring f2f material into the online environment, how to communicate.
Really basic ideas for teaching in general.
 

Wednesday, July 27, 2011

Digital Writing Research (Part Two): Book Review

Similar to McKee and DeVoss, I have noticed that there is a lack of methodological research content in the digital writing realm. Research polices, practices, and procedures are often not clearly outlined; thus, I have had issues with fully comprehending electronic writing provisions as a researcher and educator. My decision to review Digital Writing Research: Technologies, Methodologies, and Ethical Issues was based on my lack of understanding in the digital writing research realm. As a composition instructor who teaches research methods, I believe that it is important for me to understand the foundations of digital writing research (as digitization is increasingly consuming the academic atmosphere). Thankfully, this anthology has provided me with a concrete infrastructure for research and teaching purposes.

The articles in this compilation are methodologically and ethically diverse. However, the editors present a five section organizational format that helps the reader understand the different divisions of digital research. Although diversity is prevalent, there is one consistent aspect among the articles: reader connectivity. Each article challenges the reader to explore the derived concepts while using it as a foundation for potential further study. This critical-thinking concept inspires the reader to confront the current conventions (or lack thereof) of digital writing research. For example, in “Digital Spaces, Online Environments, and Participant Research: Interfacing with Institutional Review Boards,” William P. Banks and Michelle F. Eble pose unanswered IRB related questions which prompts the reader to seek answers for digital participant approval, blog comments usage (authorship and/or research participant labeling), and CMS related content. 

Additionally, some articles present innovative digital research approaches. In “Messy Contexts: Research as a Rhetorical Situation,” Rebecca Rickly provides a rhetorical research integration rationale (in the technological realm) for graduate-level methodological purposes. To achieve a rhetorical research stance, Rickly suggests the teaching of disciplinary methodologies, analytical research practices, and real research studies for ethical, critical, and rhetorical gain. The outlined approach helps educators understand rhetoric’s affiliation with research, and thus, provides a rhetoric and research integration foundation for digitization purposes.

Digital Writing Research: Technologies, Methodologies, and Ethical Issues is certainly a resource guide for digital research purposes. The methodological and ethical implications provide researchers and educators of research with a solid infrastructure for digital research practices. Additionally, the anthology provides a call for action dimension for digital research standards.



McKee, Heidi A., and Dànielle Nicole. DeVoss. Digital Writing Research: Technologies, Methodologies, and Ethical Issues. Cresskill, NJ: Hampton, 2007. Print.

Worlds of Warcraft and Community: a review of _My Life as a Night Elf Prince_

A lonely teenager sits in front of his super computer. The shades are pulled. Pop cans litter the floor. He’s immersed. He’s addicted. He’s playing the popular, massively multi-player role-play game, World of Warcraft (WoW). He’s got no friends and stops playing only for what’s biologically necessary.

These images - the stereotypes we often associate with serious gamers, especially those who play WoW - are not only debunked in Bonnie Nardi's book My Life as a Night Elf Priest: an anthropological account of World of Warcraft, they're totally supplanted. Instead of the lonely nerd, Nardi's book paints WoW as a vibrant, diverse space with as many happy couples and burgeoning professionals as maladjusted gamer freaks.

Nardi's account is based on her months of playing the game, and the successes of this book are many, especially for those interested in "new means of forming and sustaining human relationships and collaborations through digital technology" (5).

That an anthropologist is able to compile a book length work on a digital environment is evidence alone that our social worlds are changing. Digital environments are robust, complex and fertile, and Nardi documents how WoW is successful in creating one of the largest online communities on the planet.

As an aspiring teacher, one with aims of teaching in both the real and digital worlds, Nardi's account is as inspiring as it is informative. More than just debunking classic stereotypes, Nardi's ethnography lays bare how a "stimulating visual environment" can not only sustain but create communities. Using activity theory and the work of John Dewey, Nardi chronicles how a central artifact - in this case software - creates an aesthetic experience shared by diverse peoples worldwide. Her account blends her own personal experiences with those of her guildmates and other WoWers, and what results is a glimpse into the possibilities of digital communities and video games as spaces where diverse people doing diverse things come together under one digital roof.

First and foremost, Nardi succinctly and thoroughly introduces what she calls a “new medium:” video games. Characterizing them as performative (not in the Judith Butler sense, but in the Tiger Woods sense), immersive (but not necessarily addictive), and beautiful, Nardi develops an argument that WoW builds a sustainable community through its software.

Nardi's account turned my previous assumption about videos games on its head. In the past I thought of video games as simply a "fun" platform for educational activities. With bright colors, interesting graphics and enticing game play, I saw video games as being deployed to make the most menial tasks in education more fun (e.g. multiplication tables, grammar, etc.). What we see as we trace Nardi's narrative is a much more complex and nuanced view of video games, one that affords some important educational concepts and strategies.

Video games become much more than a way of making menial tasks fun - though they are capable of just that; they also become places that facilitate the making and managing of community. Video games (WoW in particular) motivate people to accomplish tasks and create relationships, resulting in the well known “passion” of WoWers (41). Like many human activities, WoW entices its participants to continue playing by dangling a carrot in front their mouth. But that's not all. More than just a linear quest for lunch, WoW uses its expansive, social world and rewards to keep players playing.

In this way, WoW possesses the powerful ability to motivate performance, an ability largely attributable to WoW's rules and paratemers which allow users to interact within Raessen's activity hierarchy of interpretation, reconfiguration and construction. It's in this hierarchy that users first familiarize themselves with the rules (either through the game's built-in tutorials or through the help of other players), configure their world from existing objects and possibilities, and then, if they're savvy and willing, construct things they want/need to make their experience better.

Nardi’s depiction of WoW clearly illustrates what this hierarchy looks like in real-time, and her illustration uses heavy doses of legitimate peripheral participation and peer scaffolding. Here’s an example: users generally start out as “noobs” -- more on this phrasing later -- and as they slowly gain their bearings become more and more acclimated with the interworkings of WoW. Over time, as their literacy of the game increases, they learn how to manipulate the game and its interface to fit their needs, sometimes revealing holes or problems along the way. This process, however, does not happen alone, rendering that initial image of the lonely high schooler too busy to eat untrue. Instead, communities large and small, planned and haphazard, help each other through the various stages of interaction. Message boards, guilds, personal websites all invite and host player-to-player interaction and activity. What results is new knowledge and a more enjoyable experience for those participating in the activity.

Nardi’s account also demonstrates how members of seemingly disparate communities can be soldered together if there’s a hot enough heat source: in this case, game play. Nardi and others describe this phenomenon as the “magic circle,” wherein an experience can only be fully understood by those who are involved in it, which is the theoretical answer to the question: Why in the world do you play that silly game for hours? Players enter this magic circle - this escape from the real world - and simultaneously enter an experience that only other players can relate to, which again creates a sense of community between players.

A byproduct of this magic circle community is the WoW vernacular that rears its head early and often in Nardi's work. Immersed in the world of the game, players create their own short-hand language that allows them to communicate with others who are equally immersed. In this way, players, because of the software-created-community devise their own discourse to describe various phenomena in the game (e.g. new players [noobs], reaching a new level [leveling], or being brought back to life by fellow players [resing]).

One of Nardi’s most interesting points is her comparison between WoW and SecondLife which are often spoke of in the same breath. Nardi describes how the built-in rules of each software largely dictate the types of interactions that occur. SecondLife, owned by Linden Labs, is, for lack of a better term, a free-for-all. Users are allowed and encouraged to build new spaces and content for the game and there’s generally an “anything goes” frame of mind; hence, SL is viewed as a sort of ideal world where social norms are vacated, yielding super-sexualized people, places and things. WoW, on the other hand, is very selective and restrictive about what happens. Equally expansive, WoW is considerably less democratic in the way that the software is maintained. But this isn’t a problem, according to Nardi, who speculates that WoW’s presence in so many distinct cultures might make it impossible to keep every member happy: another important lesson for teachers working in the digital realm, I’d say.

More than anything, Nardi’s account lays bare how important moderation (i.e. moderating content, rules, etc.) and community are in creating an engaging artifact. Though her access to WoW’s parent company Blizzard was non-existent, she makes a pretty strong argument that they pull the right strings, a fact that’s materially supported by the millions of world-wide members. The major takeaway of this book is that digital spaces (and video games), when calibrated correctly and designed intelligently, can cast a much wider net than previously envisioned. Nardi’s demographic and ethnographic data suggest that most people can benefit from the sorts of community building that happens in WoW, it’s just a matter of creating a space where it's not only possible, but encouraged.

However, because this is an anthropological account, not all of the book is germane to teaching. Later sections deal with phenomena generally outside of that scope like addiction, but still provide interesting reading.

Digital Writing Research (Part One): Book Summary

A compilation of scholarly articles, representative of various research theories, congregate in Digital Writing Research: Technologies, Methodologies, and Ethical Issues. The collection highlights electronic writings influence on research by providing methodological and ethical perspectives. Each article provides an innovative rationale in the electronic writing research realm, relating to digital documents, digital production, and digital communication. Additionally, each article attempts to provide plausible solutions to the complexities of digital writing research while integrating further queries.

The metamorphosis of writing inspired by digitization in professional and personal environments, influenced the creation of Digital Writing Research: Technologies, Methodologies, and Ethical Issue. The lack of methodological and ethical exploration toward digital writing was a contributing factor as well.

The compilation is divided into five sections. The articles in section one examine the techniques (advantages and disadvantages) of digital research. Banks and Eble provide an overview of Institutional Review Boards and address the intricate nature of IRBs. The authors provide IRB inquiry scenarios as way of presenting the difficulties of human participant protection (and beyond) in digital environments. DePew purposes a multiple method system (triangulation) in his article. He provides a rationale for utilizing a heterogeneous methodology to study discourse. Sidler examines the scavenger (analyzes various texts) and gazer (externalizing subjects) researcher roles. In her article, she discusses the benefits and ethical complexities of online research.

Section two articles represent universal research theories. Sapienza reflects on his research in Russian virtual communities and use it as a basis to suggest online research ethos intertwined with technologist, cultural-competency, and scholar community memberships. Pandey’s article presents the advantages and disadvantages of postnational digital writing research. The article concludes by providing a rationale for postnational based ethics in research for literacy understanding purposes. Smith provides a methodological and ethical analysis of research interactions in international virtual environments. She concludes by providing ethnography-based suggestions for future acclimation.

The articles in section three represent digitization’s influence on action-situated research. Hart-Davidson discusses the time-use diary research method and its impact on digital writing. He outlines the methodological advantages and disadvantages of utilizing the record-keeping method and provides use-based research suggestions. Addison examines mobile electronics affect on literacy research by providing examples from previous studies. Geisler and Slattery discuss video screen captures ability to provide a detailed record of the digital writing process.

The fourth section moves toward electronic text and multimodal research. Blythe examines the coding process of digital data. In his article, he discusses the process complexities, and possibilities of this activity. Hilligoss and Williams review various research techniques used for visual designations. The authors conclude by providing recommendations for visual text production for appropriation in the digital world. Romberger suggests the integration of feminism and ecology into digital writing. In her article, she reflects on her Microsoft Word research to substantiate her theory. Kimme Hea examines the challenges of web research in relation to social space, mutability, information and data interaction, and visual atmospheres. She concludes by discussing the ethical aspect of web research for current reevaluation purposes. McIntire-Strasburg article focuses on multimedia’s advantages and disadvantages.  She provides recommendations for equitable multimedia research.

Section Five addresses the multitudinous dimension of digital writing research. Blair and Tulley reflect on an inquiry-based study that examined the digital literacy practices of young women. The authors discuss ethics, feminism, digital writing, and authorship. They conclude by describing digital researchers multimodal capabilities. Lopez, Burnett, and Chandler discuss the interaction process of collaborative researchers with diverse mechanical practices. The authors reflect on their videogames literacy study, and use the content to further describe research practices as a whole. Hawkes discusses the complexity of digital writing research. She references researcher/participant-based personal information, electronic records, and online governmental surveillance. She concludes by providing researcher protection advice. Reilly and Eyman discuss the need for analytical electronic citation methods for digital documents. The authors discuss diverse citation methodologies, deviating from the norm, to assist future researchers. Rickly argues the case for rhetorical research integration into graduate writing courses.  

Each article provides a platform for future methodological and ethical investigation in the digital writing research realm.



McKee, Heidi A., and Dànielle Nicole. DeVoss. Digital Writing Research: Technologies, Methodologies, and Ethical Issues. Cresskill, NJ: Hampton, 2007. Print.

Tuesday, July 26, 2011

Book Review: “Teaching English Language Learners Through Technology” by Tony Erben, Ruth Ban and Martha Castaneda

I chose this text out of all the results that came up after an Amazon search for “teaching for language justice, technology.” This text appears to be designed for instructors in K-12 settings who are struggling to help ELL’s learn content- area curriculum as well as English, with technology being the tool to assist these students in engaging in the learning process.

The first section of the text, “Not All ELL”s are the Same,” reminds the reader that even though the title of the book suggests that this text generalizes the experience of English Language Learners, it does not and neither should teachers. The authors also provide several vignettes about ELL’s. The subsection titled “stages of cultural adjustment” was incredibly useful because knowing the stages and which stage a particular ELL student is in can dramatically effect the interaction of the student with the particular technology you are attempting to utilize. This can certainly facilitate technology choices. The stages of cultural adjustment are:

- Honeymoon stage

- Hostility stage

- Home stage

- Assimilation stage

- Re-entry shock stage

The rest of the book follows in this fashion, integrating second-language acquisition theory with technology use in the classroom. It is most certainly William Labov meets twitter, with a pinch of pedagogical theory.

Section 3.2, titled, “E-Creation Tools and Self-Made Computer –Based Resources: Getting ELL’s to Play and be Creative With Language” was an important section for understanding how to engage ELL’s in playing with language. This section highlights specific software and web-based programs for teachers to use. It covers everything from a subsection titled, “Presentation Software; PowerPoint” to a program I had never heard of called Hot Potatoes. I’m not sure if this is because Hot Potatoes is an older technology, or if it is one that specifically helps ELL’s, but it is useful to learn about technologies that can help students whose first language is not English.

The rest of the third chapter has tools for improving reading/writing literacies (wikis, writeboard, blogs, webquests), E-assessment (less applicable for writing instructors).

At the end of the text is a long Resources list, which provides the teacher with several places to go when attempting to resolve an issue, organize an online activity, or explore new innovations in technology and in technological pedagogy. The Resource section is not comprehensive, but it provides several new tools that I had not previously been exposed to.

This text would be useful for instructors who are teaching online or hybrid courses who have English language learners in their classes. Although this book has activities, tools and instruction for the K-12 setting, I think that there are several applications for freshman composition, particularly for our course that is often dominated by English language learners, Preparation for College Writing.

Sunday, July 17, 2011

Socialnomics Book Review


I recently read a book titled “Socialnomics” by Erik Qualman which says in its title that he shows how social media transforms the way we live and do business.

I first want to give you some background on Erik who is a Spartan Alumni, played basketball for coach Izzo and is an all around great guy. I have been fortunate to work with Erik as an alum and also met him at Tedx Lansing event where he spoke on his books. He is currently travelling the country and the world speaking to many businesses and individuals about his books and how social media is affecting our lives.

This book has so many great features in it but I want to point out the things that jumped out at me. In Chapter 4 he wrote about Obama’s Success driven by Social Media. He spoke about the success through social media and campaigning to the youth about change and also using social media in a time when budgets were very tight. He also spoke of a very smart thing that Obama did during his campaign fundraising which was taking $5 to $10 donations but with very large volume through social media. Obama had 92 percent of his donations were in sums of less than $100. This chapter jumped out at me because I remember when Obama’s campaign contacted me and asked about interns. I obviously helped and would have helped any other presidential candidate with their interns but I was never contacted. This showed me that Obama hired some excellent individuals on his campaign who knew where to go and who to speak with.

Another chapter that caught my eye was chapter 7 which was titled Winners and Losers in a 140 Character World. He talks a lot in this chapter about ESPN and how they were in front of the line when it came to Twitter, micro blogging, and podcasts. He even stated a question that said, "Does ESPN have ESP?"

He also wrote about everyone wanting their 15 minutes of fame, which is very true in the social media world. If you spend so much time in this 140 character world like I do, you can see people that are saying things just to say them and most people would respond with “who cares” but more and more people are joining every day and the push with social media goes on. Qualman states that people are wanting to hear on Twitter what celebrities are up to so you will see a huge follow base but it is not just because Twitter, but because they already had this fan base. He talks about the normal people like you and me and if we have 1500 followers, are people really listening? Qualman argues that most are not.

I would have to slightly disagree with Qualman here because most, if not all, of the people following you or the people you follow are following for a reason and if they do not want to hear what you say then they can unfollow. I understand that one person cannot see 1500-2000 posts at a time and that is what I think he is getting to.
Living in this 140 character world has been both exciting and crazy at the same time and I love the changes and additions that I see every day. It seemed like such a fast change and I wonder what the next 5 years will bring us.

I did want to share a video of Erik Qualmans that many have you I am sure have seen: